Re: Jane's USAF Super Pro I have janes USAF never heard of supre pro


Message posted by Walt on February 12, 2004 at 9:36:36 PST:

This is the best download link for super pro that I know of. http://www.netwings.org/library/Janes_USAF/

For more info go to:
http://www.bobsyouruncle.net/mcflyhome.htm

Installing:


YOU MUST HAVE 1 COPY OF USAF IN YOUR PROGRAM FILES FOR THE SP9 TO WORK!!!!!!!!!!!!!!!!!!!!!!!!!!!

Go into your H.D. C:Programs/Janescombatsimulation/usaf change the name to C:programs/janescombatsimulations/usaf 2 install SP, it will make it's own folder. Copy and paste your terrain files,from your usaf 2 to your SP Terrain files folder and then install the terrain files that Slikk has made. Copy the sound files from C;/programs/janescombatsimulation/usaf 2/resourses/soundfiles into your SP sound files folder take the new SP sound files copy them and paste them, into the same folder

Then you can go into your HD and find your USAF icon in your SP usaf folder, send a shortcut to your desktop, rename it Super Pro 9. Next go into your mission folder, find the UME icon shortcut to desktop rename.

Super_Pro_Read_Me.txtDO NOT MAKE A FOLDER FOR SP 9

iT WILL MAKE IT'S OWN FOLDER. YOU DO NOT NEED THE TERRAIN FILES OR THE PATCH TO RUN YOUR GAME, BUT YOU DO NEED TO INSTALL THE USAF TERRAIN FILES FROM YOUR USAF2 OR IT WON'T WORK. EVEN WITH SLIKKS TERRAIN FILES YOU FIRST MUST ADD THE TERRAIN FILES FROM YOUR USAF2

USAF Super Pro

To install Super Pro you will have to rename your existing USAF folder to ensure that your new Super Pro files are NOT installed into the existing USAF folder.

Example: Change USAF to USAF2

USAF Super Pro has been completely reprogrammed and any custom user missions created under any previous Admin versions will not run under this version.

After Super Pro has been installed you will have to copy the terrain & sound files from your existing USAF into Super Pro.

After you copy the terrain & sound files copy the content's from the SP SoundFiles folder into the SoundFiles folder.

There is also an optional terrain Mod available for Super Pro.

Most plane skins in Super Pro are 512 x 512 high-resolution. These will not work with Voodoo 3 video cards, as the planes will appear to be all white. These can be fixed by re-sizing the skin .bmp's to 256 x 256 pixels using your favorite graphics editing program.

NEW FEATURES

1: RWR Mod 1

With so many aircraft in the game now the RWR system has become out dated so there has been a new RWR system added to the game. Now instead of the number of the aircraft showing up in the RWR there are 5 new categories added. 5 being the strongest down to 1 being the weakest.

Example: an F-22A would be in category 5 and a MiG-17 would be in category 1

RWR Aircraft Category Chart

[5] F-22, X-32,

[4] F-15, F-16, Rafale, Mirage2000, MiG-29, MiG-31, Su-27, Su-35, Su-37, S-37,

[3] F-4, Mirage5, Kfir, F-21, F-111, Tornado, Su-22, Su-24, Su-25, MiG-25,

[2] F-105, F-5, AV-8B, A-10, MirageF-1, Jaguar, MiG-23, Yak-38,

[1] A-1E SkyRider, MiG-17, MiG-19, MiG-21,

2: RWR Mod 2

With all the new SAM's in the game the RWR system has become out dated for that as well. The new system for SAM's will be as follows. Now instead of the number of the SAM tracking you coming up on the RWR there are 3 categories for SAM missiles now.

Example1: an SA-10 SAM site is Radar Guided so instead of a [10] showing up in the RWR there will be an [R] to let you know that a Radar Guided missile is tracking you.

Example2: an SA-6 SAM site is guided by a Simi Active Radar so instead of a [6] showing up in the RWR the letter's [SR] will show up to let you know that a Simi Radar missile is tracking you.

Example3: an SA-19 SAM site has an infrared guidance system. So instead of a [19] showing up in the RWR the letter's [IR] will show up to let you know that an infrared missile is tracking you.

RWR & (HARM-MFD) SAM Category Chart

[R] SA-15, SA-12, SA-10, SA-8, SA-5, SA-2,

[SR] SA-17, SA-11, SA-6, SA-4,

[IR] SA-19, SA-18, SA-16, SA-14, SA-13, SA-9, SA-7, SA-3,

3: (Air-dropping troops & supplies)

To deliver your cargo simply hit the (Shift+C) keys and you will drop your cargo just like you would your fuel tanks.

4: (Recon missions)

To take a picture of your target go to FULL SCREEN MFD mode and then hit the print screen key once you are over the target aria.

5: New Cities

There are over 250 cities to fly over now. To load a new city for your mission you will have to know the DME somewhat.

First go to the terrain section of the DME then select the region you want to fly in and then scroll through the list of BM Missions. The BM Missions ARE! the cities. Once you have selected your city then go to the UME and put your mission together.

All of the Red Flag missions were done with the UME & the DME so you can use the Test mission in the UME folder as a guide if you like.

NOTE: You can use any structure in the city as a target.

6: (Cockpits & Rear View Skins)

Almost every plane in Super Pro has a Rear View Skin & a Cockpit slot assigned to it so everything can match when you do your mission.

NOTE: Mission designers should state what type of plane you will be flying for the mission so that you could ALT+TAB to windows and switch Rear View Skins & a Cockpits just before you fly the mission.

Example: If in your mission Buick1 will be flying the F-16C_AV simply ALT+TAB to windows then go to cockpits\F-16C\F-16c_av\F-16c 2MFD's or 3MFD's once inside that folder copy the content's into the main F-16C folder over righting the existing files. Now you will have all the right cockpit & skins to match you mission every time then ALT+TAB back to the game and off you go!

7: (Terrain for new missions)

If you have downloaded the terrain for the new missions then you would do the terrain just like you do the cockpits & skins over righting the existing terrain with the new terrain.

Example: If you wanted to fly the new missions over Vietnam you would simply go to the Terrain folder then the Vietnam folder once inside that folder you would copy the content's into the main terrain folder over righting the existing terrain files and that's it you now have your new Vietnam terrain.

BTW the new Vietnam terrain is twice as big as the original.

8: The Mission Brief screen

From the Mission Brief screen there is a BUILDING PRESSURE CHART: that tells you how much the building can take before it is destroyed use this to determine what type of weapons you need for the mission.

Also from the loadout screen in each weapons description tells exactly what the weapons is capable of.

Example: AGM65D Mid-range, (TV-guided) AG missile. (Pres.1500)

Example: GBU36 Laser-guided standoff GPS bomb. (Pres.30000)

If the building you are going to destroy is an AirDefenseCenter and its pressure units =90,000 and you used the GBU36 you would need to use 3 of them to accomplish your mission. This chart really takes the guesswork out! You'll know just what type of bomb to use and how many to take along.

9: The QME section has so many planes in now that it will make your head spin

10: The Fly Now section has been redone also so no more arcade stile shootem ups.

11: There is a new Red Flag Campaign with everything from Air-drops to Recon missions.

12: I have added numerous weapons to the game and all have been researched! and every plane in the game has a full loadout from the loadout screen (lots of weapons to choose from)

I have fixed so many bugs in the game (far to many to make a list of) that my callsign should be The Exterminator instead of Slikk lol but there is one that I couldn't fix but there is a work around for it.

Some weapons will CTD if you load them from the loadout screen in the game.

Work around: Change the weapon in the UME and it won't CTD when you run the game.

Mission Designer Tips: to make really good missions the first thing you do is THINK LIKE THE ENEMY! Defend the target like you really don't want your opponent to win. All my missions start at the hanger and end at the hanger just like they would in real life, Now with that out of the way here goes!

1: You will have to use both the UME & DEM first go to the terrain section of the DME then select the region you want to fly in and then scroll through the list of BM Missions. The BM Missions ARE! the cities. BTW it will help very much if you a world map. Once you have selected your city then go to the UME and put your mission together. (NOTE:) The game has a limit to the amount of objects you can use before the UME crashes.

2: Now that you have your terrain & city Name the mission set the time & weather and SAVE OFTEN just in case the UME crashes!

Then go to the blue structure tab and scroll down and select the sencer object place it over one or more of the hangers these sencers will be used to end the mission once you have made it back to base.

3: Now go to the red structure tab and scroll down and select the sescer object place it over one or more of the ground targets in the mission. We will use this sencer later to view the target from the brief screen.

4: Place all your objects in the mission

5: Go to the mission event tab and set your mission events there are 3 very important events to set!

[1] Designate the target that must be destroyed.

[2] Set your reach condition Example [ IF] Friendly Struct_1(sencer object) to Buick1 goes under 50 [THEN] that would end your mission with a win.

[3] Condition type destroyed [IF] Buick1 is destroyed [THEN] that would end your mission with a loss.

Note: Make sure you put a check by END MISSION.


6: Next go to the pass fail condition and set event 1&2 to things that must occur. and event 3 to things that must not occur.

7: Now you must cut & paste your mission from the UME folder and put it into the mission folder then go to the DME and hit the A tab located at the top of the program. Then rename your targets. Example: change

EnemyStruct_1 to Target1$$

EnemyStruct_2 to Target2

EnemyStruct_3 to Target3$$$

EnemyStruct_1 to Target4$$$$

What this dose is tell the game witch targets to show in the Target Photos: section (this makes your mission look really professional)

Another really cool thing to do is to give your mission a certain amount of randomness by setting the objects Appearance Percentage to 75, 50, or 25% this makes it so that you never have the same mission twice.

Note: Never change the first objects Appearance Percentage because the rest of the squad follows his waypoints and without hem the planes will crash and or the ground forces wont know how to get to there waypoints.

Also for Friendly planes you can only change the last object in the squads Appearance Percentage because if you have 4 planes in a squadron and the second plane dose not show up for the mission planes 3&4 will not move because they follow plane #2 and if he is not there planes 3&4 will not what to do!

As for SAM's you must not change the first 3 at the SAM Site because the 1'st object is the radar the 2'nd object is the command and the 3'rd is the missile that is launched at you. To me this is very important because this makes it so that you never know how many SAM's are gonna be coming at you it could be 1 or all of them depending on who shows up for the mission.

8: After all that go to the mission section in the DME you can finish setting you weather here if need be.

Then go to the mission side this is were you set the Aircraft to start in and also how you tell the game were to find your Mission Brief Info Example: \Brief\Brief\Brief24 The best way to do this is to go to the Brief folder and simply copy an exsisting Brief file and change the content's of the INTEL & the MISSION OBJECTIVES: and then rename the file. that way you wont have to set everything els in the file up.to make this work there two files to copy Example: Brief22 and Brief22.brl

Next go to the Mission tab and make sure you mission is in there. This is where you set up your campaign. Like I above USE the Test mission as a guide everything that I have just mentioned is in this mission. Hope this helps.;)


USAF has been out for a while now and most of you should be pretty good by now! But humor me; Start all over from the beginning try out training missions I have completely redone the game play. I will be doing more campaigns in the future but for now I will just let you get your feet wet first and then once you get familiar with Super Pro we will get into the new missions & terrain. Enjoy!:)

(Slikk)



In Reply to: Re: Jane's USAF Super Pro I have janes USAF never heard of supre pro posted by Aaron Johnson on February 11, 2004 at 21:39:29 PST:

Replies:



[ Discussion Forum Index ] [ FAQ ]